The game is playable and without any noticeable stutter or framedrops across all resolutions.ĬPU Usage in the game is limited to 4 threads as seen above in the screenshot from MSI Afterburner. Our benchmark graphic cards the GTX970 and R9-290 perform impressively across all resolutions with the GTX970 leading in the 1920×1080 benchmark by a small margin while the R9-290 outperforms in both the 2560×1440 and 4K resolutions. The game as seen in the charts is not very demanding. The R9-290 has a slight lead of 1-4 FPS, nothing extraordinary though.Īt 4K we see the AMD R9-290s memory bandwidth kick-in producing better frame rates across the min max and averages. The GTX970 has a slight 5% lead over the R9-290 but nothing noticeable in terms of performance.Īt 2560×1440 both cards are over 64 FPS minimum and 79 FPS on average frame rate. I prompted to go for the highest possible settings in the performance tab with everything turned up to Ultra, while in the graphics options menu I enabled Triple buffering, set FOV to 90, Multi-Sample AntiAliasing OFF and the Max 3D Rendering MPIX to the relevant resolution that was tested.īoth our benchmark graphic cards the GTX970 and R9-290 perform very well with a minimum of 76.5 FPS and averages just over 100 FPS. The developers have added a big array of graphical detail settings in the GPU settings menu, for those that would like to customize their experience. The – benchmark results – section is what will be discussed in the benchmark charts and will be similar to the below lines :Ġ3:17:24 INF: Duration: 60.0 seconds (2877 frames)Ġ3:17:24 INF: Average: 48.0 FPS (49.3 w/o extremes)Ġ3:17:24 INF: Extremes: 112.3 max, 27.0 minĠ3:17:24 INF: Sections: AI=5%, physics=1%, sound=1%, scene=77%, shadows=15%, misc=1%Ġ3:17:24 INF: Highs: 351 in 5.8 seconds (60.3 FPS)Ġ3:17:24 INF: Lows: 515 in 13.4 seconds (38.5 FPS)įor all minimum and maximum FPS I used the Highs: and Lows: while for average FPS the first Average: that contains extremes. There’s quite alot of info in the log file from game errors, system info aswell as benchmarks results. If you run multiple benchmarks they will be logged in the same file.
After completion you can find a very detailed report in the Log folder of your The Talos Principle game install directory.
I used a 60 second run on all tests as seen in the video above.
Its 100% representative of game performance. It runs through the puzzles in first person mode, exactly as if you were playing the game. You can find the benchmark in the first game menu. The Talos Principle has a very unique built-in benchmark that runs a predefined 15,30,60 or unlimited seconds run. Nvidia: 344.75 WHQL, AMD: Catalyst Omega 14.12 Galax GTX970 EXOC 4GB, MSI R9-290 Gaming 4S Benchmark Components The Talos Principle Benchmark System CPU
Native SLI and Crossfire support is not present, so we will have to stick to single GPU results for the time being. Progressing into our benchmark performance analysis they’ve added a handful of advanced options as well as a built-in benchmark.
While not the most demanding engine, it’s 3 years old afterall, it’s still impressive and blends well with the free roaming puzzle solving scope of the game. The game uses the Serious engine and as mentioned is developed by Croteam and published by Devolver Digital. If you’ve played Portal or Portal 2 you’ll get the feel for the game and progress through the laser beam, fan and box puzzles, collecting your sigils (tetris blocks) fairly quickly. You play the main character, a mechanical robot, trying to find the path to enlightenment, guided by Elohim a deitic voice. The Talos Principle is a first person or third person (that’s up to you) philosophical narrative puzzle game. A puzzle game isn’t something you usually benchmark, but as The Talos Principle is a creation of Croteam, the guys behind the Serious Sam series, this performance analysis was inevitable.